许多图像处理网络在整个输入图像上应用一组静态卷积核,这是自然图像的次优,因为它们通常由异质视觉模式组成。最近在分类,分割和图像恢复方面的工作已经证明,动态核优于局部图像统计数据的静态内核。然而,这些工作经常采用每像素卷积核,这引入了高存储器和计算成本。为了在没有显着开销的情况下实现空间变化的处理,我们呈现\ TextBF {Malle} Chable \ TextBF {CONV} olution(\ textbf {malleconv}),作为动态卷积的有效变体。 \我们的权重由能够在特定空间位置产生内容相关的输出的有效预测器网络动态地产生。与以前的作品不同,\我们从输入生成一组更小的空间变化内核,这会扩大网络的接收领域,并显着降低计算和内存成本。然后通过具有最小内存开销的高效切片和-Conver操作员将这些内核应用于全分辨率的特征映射。我们进一步使用MalleConv建立了高效的去噪网络,被创建为\ textbf {mallenet}。它实现了高质量的结果,没有非常深的架构,例如,它是8.91 $ \ times $的速度快于最好的去噪算法(Swinir),同时保持类似的性能。我们还表明,添加到标准的基于卷积的骨干的单个\我们可以贡献显着降低计算成本或以相似的成本提高图像质量。项目页面:https://yifanjiang.net/malleconv.html
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Many video enhancement algorithms rely on optical flow to register frames in a video sequence. Precise flow estimation is however intractable; and optical flow itself is often a sub-optimal representation for particular video processing tasks. In this paper, we propose task-oriented flow (TOFlow), a motion representation learned in a selfsupervised, task-specific manner. We design a neural network with a trainable motion estimation component and a video processing component, and train them jointly to learn the task-oriented flow. For evaluation, we build Vimeo-90K, a large-scale, high-quality video dataset for low-level video processing. TOFlow outperforms traditional optical flow on standard benchmarks as well as our Vimeo-90K dataset in three video processing tasks: frame interpolation, video denoising/deblocking, and video super-resolution. IntroductionMotion estimation is a key component in video processing tasks such as temporal frame interpolation, video denoising,
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We study the problem of 3D object generation. We propose a novel framework, namely 3D Generative Adversarial Network (3D-GAN), which generates 3D objects from a probabilistic space by leveraging recent advances in volumetric convolutional networks and generative adversarial nets. The benefits of our model are three-fold: first, the use of an adversarial criterion, instead of traditional heuristic criteria, enables the generator to capture object structure implicitly and to synthesize high-quality 3D objects; second, the generator establishes a mapping from a low-dimensional probabilistic space to the space of 3D objects, so that we can sample objects without a reference image or CAD models, and explore the 3D object manifold; third, the adversarial discriminator provides a powerful 3D shape descriptor which, learned without supervision, has wide applications in 3D object recognition. Experiments demonstrate that our method generates high-quality 3D objects, and our unsupervisedly learned features achieve impressive performance on 3D object recognition, comparable with those of supervised learning methods.
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Few Shot Instance Segmentation (FSIS) requires models to detect and segment novel classes with limited several support examples. In this work, we explore a simple yet unified solution for FSIS as well as its incremental variants, and introduce a new framework named Reference Twice (RefT) to fully explore the relationship between support/query features based on a Transformer-like framework. Our key insights are two folds: Firstly, with the aid of support masks, we can generate dynamic class centers more appropriately to re-weight query features. Secondly, we find that support object queries have already encoded key factors after base training. In this way, the query features can be enhanced twice from two aspects, i.e., feature-level and instance-level. In particular, we firstly design a mask-based dynamic weighting module to enhance support features and then propose to link object queries for better calibration via cross-attention. After the above steps, the novel classes can be improved significantly over our strong baseline. Additionally, our new framework can be easily extended to incremental FSIS with minor modification. When benchmarking results on the COCO dataset for FSIS, gFSIS, and iFSIS settings, our method achieves a competitive performance compared to existing approaches across different shots, e.g., we boost nAP by noticeable +8.2/+9.4 over the current state-of-the-art FSIS method for 10/30-shot. We further demonstrate the superiority of our approach on Few Shot Object Detection. Code and model will be available.
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This paper focuses on designing efficient models with low parameters and FLOPs for dense predictions. Even though CNN-based lightweight methods have achieved stunning results after years of research, trading-off model accuracy and constrained resources still need further improvements. This work rethinks the essential unity of efficient Inverted Residual Block in MobileNetv2 and effective Transformer in ViT, inductively abstracting a general concept of Meta-Mobile Block, and we argue that the specific instantiation is very important to model performance though sharing the same framework. Motivated by this phenomenon, we deduce a simple yet efficient modern \textbf{I}nverted \textbf{R}esidual \textbf{M}obile \textbf{B}lock (iRMB) for mobile applications, which absorbs CNN-like efficiency to model short-distance dependency and Transformer-like dynamic modeling capability to learn long-distance interactions. Furthermore, we design a ResNet-like 4-phase \textbf{E}fficient \textbf{MO}del (EMO) based only on a series of iRMBs for dense applications. Massive experiments on ImageNet-1K, COCO2017, and ADE20K benchmarks demonstrate the superiority of our EMO over state-of-the-art methods, \eg, our EMO-1M/2M/5M achieve 71.5, 75.1, and 78.4 Top-1 that surpass \textbf{SoTA} CNN-/Transformer-based models, while trading-off the model accuracy and efficiency well.
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Despite significant progress in object categorization, in recent years, a number of important challenges remain; mainly, the ability to learn from limited labeled data and to recognize object classes within large, potentially open, set of labels. Zero-shot learning is one way of addressing these challenges, but it has only been shown to work with limited sized class vocabularies and typically requires separation between supervised and unsupervised classes, allowing former to inform the latter but not vice versa. We propose the notion of vocabulary-informed learning to alleviate the above mentioned challenges and address problems of supervised, zero-shot, generalized zero-shot and open set recognition using a unified framework. Specifically, we propose a weighted maximum margin framework for semantic manifold-based recognition that incorporates distance constraints from (both supervised and unsupervised) vocabulary atoms. Distance constraints ensure that labeled samples are projected closer to their correct prototypes, in the embedding space, than to others. We illustrate that resulting model shows improvements in supervised, zero-shot, generalized zero-shot, and large open set recognition, with up to 310K class vocabulary on Animal with Attributes and ImageNet datasets.
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Deploying reliable deep learning techniques in interdisciplinary applications needs learned models to output accurate and ({even more importantly}) explainable predictions. Existing approaches typically explicate network outputs in a post-hoc fashion, under an implicit assumption that faithful explanations come from accurate predictions/classifications. We have an opposite claim that explanations boost (or even determine) classification. That is, end-to-end learning of explanation factors to augment discriminative representation extraction could be a more intuitive strategy to inversely assure fine-grained explainability, e.g., in those neuroimaging and neuroscience studies with high-dimensional data containing noisy, redundant, and task-irrelevant information. In this paper, we propose such an explainable geometric deep network dubbed as NeuroExplainer, with applications to uncover altered infant cortical development patterns associated with preterm birth. Given fundamental cortical attributes as network input, our NeuroExplainer adopts a hierarchical attention-decoding framework to learn fine-grained attentions and respective discriminative representations to accurately recognize preterm infants from term-born infants at term-equivalent age. NeuroExplainer learns the hierarchical attention-decoding modules under subject-level weak supervision coupled with targeted regularizers deduced from domain knowledge regarding brain development. These prior-guided constraints implicitly maximizes the explainability metrics (i.e., fidelity, sparsity, and stability) in network training, driving the learned network to output detailed explanations and accurate classifications. Experimental results on the public dHCP benchmark suggest that NeuroExplainer led to quantitatively reliable explanation results that are qualitatively consistent with representative neuroimaging studies.
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Improving the visual quality of the given degraded observation by correcting exposure level is a fundamental task in the computer vision community. Existing works commonly lack adaptability towards unknown scenes because of the data-driven patterns (deep networks) and limited regularization (traditional optimization), and they usually need time-consuming inference. These two points heavily limit their practicability. In this paper, we establish a Practical Exposure Corrector (PEC) that assembles the characteristics of efficiency and performance. To be concrete, we rethink the exposure correction to provide a linear solution with exposure-sensitive compensation. Around generating the compensation, we introduce an exposure adversarial function as the key engine to fully extract valuable information from the observation. By applying the defined function, we construct a segmented shrinkage iterative scheme to generate the desired compensation. Its shrinkage nature supplies powerful support for algorithmic stability and robustness. Extensive experimental evaluations fully reveal the superiority of our proposed PEC. The code is available at https://rsliu.tech/PEC.
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Sparse principal component analysis (SPCA) has been widely used for dimensionality reduction and feature extraction in high-dimensional data analysis. Despite there are many methodological and theoretical developments in the past two decades, the theoretical guarantees of the popular SPCA algorithm proposed by Zou, Hastie & Tibshirani (2006) based on the elastic net are still unknown. We aim to close this important theoretical gap in this paper. We first revisit the SPCA algorithm of Zou et al. (2006) and present our implementation. Also, we study a computationally more efficient variant of the SPCA algorithm in Zou et al. (2006) that can be considered as the limiting case of SPCA. We provide the guarantees of convergence to a stationary point for both algorithms. We prove that, under a sparse spiked covariance model, both algorithms can recover the principal subspace consistently under mild regularity conditions. We show that their estimation error bounds match the best available bounds of existing works or the minimax rates up to some logarithmic factors. Moreover, we demonstrate the numerical performance of both algorithms in simulation studies.
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During training, reinforcement learning systems interact with the world without considering the safety of their actions. When deployed into the real world, such systems can be dangerous and cause harm to their surroundings. Often, dangerous situations can be mitigated by defining a set of rules that the system should not violate under any conditions. For example, in robot navigation, one safety rule would be to avoid colliding with surrounding objects and people. In this work, we define safety rules in terms of the relationships between the agent and objects and use them to prevent reinforcement learning systems from performing potentially harmful actions. We propose a new safe epsilon-greedy algorithm that uses safety rules to override agents' actions if they are considered to be unsafe. In our experiments, we show that a safe epsilon-greedy policy significantly increases the safety of the agent during training, improves the learning efficiency resulting in much faster convergence, and achieves better performance than the base model.
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